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<title>north's CGPortoflio Gallery</title>
<link>http://north.cgsociety.org/gallery/</link>
<description>north's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Scout Crew</title>
	<link>http://north.cgsociety.org/gallery/814845</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g11/22211/22211_1255226231_small.jpg"><br><br>This is the second  (and final)  piece  of a small sci-fi series focused on some distant military conflict somewhere far away . . cliche.Anyway it was something made for fun .<br />
Just like the previous one I  wanted to achieve a noticeable 2d / speed -paint alike look , so the post- production &amp; compositing stuff took a significant part of the workflow again..<br />
<br />
Modeled in 3ds max, rendered in mental ray. Textures, part of the post fx, matte painting/painting , compositing and additional corrections made in Photoshop.<br />
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	</description>
	<pubDate>Sat, 10 Oct 2009 20:57:12 +0000</pubDate>
	</item>
	<item>
	<title>The Charge , 3D & Compositing</title>
	<link>http://north.cgsociety.org/gallery/761681</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g11/22211/22211_1241867359_small.jpg"><br><br>Just something made for fun in the free time. Perhaps that'll be the first piece  of a small series focused at some  distant military conflict at some forgotten sand planet  in some  isolated star system,  far-far  away ..bla-bla..  <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  <br />
<br />
Anyway I wanted to achieve a noticeable   2d  ( sort of a speed -paint )  look of this one  so  the  post -fx  &amp; compositing stuff  took a significant part of the workflow.<br />
<br />
Modeled &amp; rendered in 3ds max / mental ray.  Textures,  part of the post fx, matte painting , compositing and additional corrections made in Photoshop.<br />
<br />
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	</description>
	<pubDate>Sat, 09 May 2009 06:09:21 +0000</pubDate>
	</item>
	<item>
	<title>Victory Songs , 3D & Compositing  </title>
	<link>http://north.cgsociety.org/gallery/643918</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1213774782_small.jpg"><br><br>This actually is the third (and last one) piece from a small series I started some time ago which represents battle between two opposing races : a mechanical one and an organic Ent -alike forest creatures. <br />
<br />
In the first piece I tried to catch the actual ‘first encounter’ between these two opposing  forces.<br />
http://forums.cgsociety.org/showthread.php?t=613377<br />
<br />
The second one represented  an end of the conflict when the mechanicals gained victory.<br />
http://forums.cgsociety.org/showthread.php?t=617945<br />
<br />
And this one shows  the second alternative end of the conflict  in which the forest creatures’re victorious.<br />
<br />
Modeled &amp; rendered in 3ds max / mental ray,- textures, part of the post fx,matte painting &amp; compositing and additional corrections made in Photoshop.<br />
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	</description>
	<pubDate>Wed, 18 Jun 2008 07:39:47 +0000</pubDate>
	</item>
	<item>
	<title>The March Of Decay</title>
	<link>http://north.cgsociety.org/gallery/617945</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1207563202_small.jpg"><br><br>Several  days ago I've finished a personal work called Wolds Collide which  represented a battle between two opposing races : a mechanical one and  an organic Ent -alike  forest  creatures.<br />
http://forums.cgsociety.org/showthread.php?f=121&amp;t=613377<br />
<br />
Anyway I decided to further develop this idea and make 2  more stills as each one  represents one alternative ending of the conflict .<br />
So this is the concept visual for the second still in which the mechanicals gained a total victory , devastating the land of the forest creatures.<br />
Mechanical  Plague Spreaders are poisoning  the ground to prevent the remaining forest creatures to reproduce themselves while Moisture Drainers are collecting the last  recourses.<br />
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	</description>
	<pubDate>Mon, 07 Apr 2008 10:13:24 +0000</pubDate>
	</item>
	<item>
	<title>Worlds Collide </title>
	<link>http://north.cgsociety.org/gallery/613377</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1206538494_small.jpg"><br><br>A mechanical Harvester unit caught in a deadly battle with one of the guardians of the realm. <br />
<br />
My idea here was to represent  the first (and deadly) encounter between two different and opposing species : a mechanical self-reproducible race which invades habitats to harvest all the resources in presence and an  Ent-like forest creatures protecting their land (cliché story , I know <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" />) <br />
<br />
Modeled &amp; rendered in 3ds max / mental ray, textures, part of the post fx  and additional corrections made in Photoshop.<br />
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	</description>
	<pubDate>Wed, 26 Mar 2008 13:35:00 +0000</pubDate>
	</item>
	<item>
	<title>Duel</title>
	<link>http://north.cgsociety.org/gallery/591803</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1202123336_small.jpg"><br><br>My initial idea for this one was to represent a battle between some  big, luxurious passenger-ship and few small pirate’s steam-sloops , but as I spent some time working on the still ,  little by little the scene  focus  changed,  putting  the  pirates in the center of the action .<br />
<br />
Based on Edward Bennun’s concept .<br />
<br />
Modeled &amp; rendered in 3ds max / mental ray,  textures and additional corrections in Photoshop.<br />
<br />
Some wires and close-ups here :<br />
http://img148.imageshack.us/img148/7428/duelenvbreakdownxv8.jpg<br />
<br />
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	</description>
	<pubDate>Mon, 04 Feb 2008 11:09:37 +0000</pubDate>
	</item>
	<item>
	<title>The Outpost</title>
	<link>http://north.cgsociety.org/gallery/565600</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1197490668_small.jpg"><br><br>Some time ago I started to make a small series of  a fantasy-like environment settings and this is the last one for the moment : a small isolated outpost, situated on a solitary mountain peak.<br />
<br />
Modeled &amp; rendered in 3ds max , textures and additional corrections in Photoshop.<br />
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	</description>
	<pubDate>Mon, 26 Nov 2007 08:28:26 +0000</pubDate>
	</item>
	<item>
	<title>The Alchemist Room </title>
	<link>http://north.cgsociety.org/gallery/550895</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1197490645_small.jpg"><br><br>Just a personal vision of  a fantasy – like alchemist chamber – little dusty and muddle indeed,   but much more  sunny  than the  standard  alchemist  vaults <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" />)<br />
<br />
Modeled &amp; rendered in 3ds max , textures and additional corrections  in Photoshop.<br />
<br />
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	</description>
	<pubDate>Tue, 16 Oct 2007 14:46:51 +0000</pubDate>
	</item>
	<item>
	<title>The Last Stand </title>
	<link>http://north.cgsociety.org/gallery/545796</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1197490630_small.jpg"><br><br>A long forgotten battle , a long forgotten place ,- only  the broken relics and the memories of  those who survived  remains..<br />
Modeled  in XSI , additional painting in Photoshop.]]>
	</description>
	<pubDate>Tue, 02 Oct 2007 09:23:13 +0000</pubDate>
	</item>
	<item>
	<title>Pinespike Village</title>
	<link>http://north.cgsociety.org/gallery/541398</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1197490608_small.jpg"><br><br>Hi all,<br />
<br />
Pinespike Village is a  small, sheltered place ( not even a real village,  rather than  just few isolated   farmer huts  and a little pub <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" />) , situated deep in the great  Pinespike Wood, far away from any trading routes.<br />
<br />
Modeled  &amp; rendered in 3ds max with some additional touches in Photoshop. <br />
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	</description>
	<pubDate>Tue, 18 Sep 2007 19:26:26 +0000</pubDate>
	</item>
	<item>
	<title>Greenwood Town</title>
	<link>http://north.cgsociety.org/gallery/572998</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1197630860_small.jpg"><br><br>Greenwood Town is a piece  of  a small fantasy series  of several environments  I’m working on in my free time.<br />
Modeled &amp; rendered in 3ds max , textures and additional corrections in Photoshop.<br />
<br />
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	</description>
	<pubDate>Fri, 14 Dec 2007 11:14:22 +0000</pubDate>
	</item>
	<item>
	<title>The market district </title>
	<link>http://north.cgsociety.org/gallery/508393</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1197490526_small.jpg"><br><br>Some personal work representing few ideas  for a fantasy like level environment . <br />
Most ot the objects are low-poly models (up to 2200 verts. )  rendered in 3dsmax  with some additional painting in Photoshop .<br />
 <br />
<br />
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	</description>
	<pubDate>Mon, 18 Jun 2007 12:08:04 +0000</pubDate>
	</item>
	<item>
	<title>Elevation One</title>
	<link>http://north.cgsociety.org/gallery/572999</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1197630975_small.jpg"><br><br>Just a speed paint test .The idea came wile I was working on the “Last Stand” project .]]>
	</description>
	<pubDate>Fri, 14 Dec 2007 11:16:18 +0000</pubDate>
	</item>
	<item>
	<title>Habitats</title>
	<link>http://north.cgsociety.org/gallery/467898</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1172500182_small.jpg"><br><br>A couple of speed paintings illustrating  various habitats. <br />
The first one is the beginning  of  a deep swamp forest , and the second is the inferno equivalent.]]>
	</description>
	<pubDate>Mon, 26 Feb 2007 14:29:45 +0000</pubDate>
	</item>
	<item>
	<title>The abandoned ship </title>
	<link>http://north.cgsociety.org/gallery/488849</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22211/22211_1197490496_small.jpg"><br><br>A quick paint of some abandoned ship wreck .In a little bit “The day after tomorrow” style I guess ; ))<br />
Crit is always welcome .<br />
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	</description>
	<pubDate>Mon, 23 Apr 2007 17:44:06 +0000</pubDate>
	</item>
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